Planeshift 53
Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You and your allies traverse the barriers between planes of existence.
![planeshift 53 planeshift 53](https://static.tappedout.net/mtg-cards-2/planeshift/razing-snidd/razing-snidd-cropped.jpg)
Range touch Targets 1 willing creature, or up to 8 willing creatures joining hands A creature so transported must find its own way back to your current plane of existence. If the creature fails this save, it is transported to a random location on the plane of existence you specify. On a hit, the creature must make a Charisma saving throw. Traditions arcane, divine, occult, primalĬast 10 minutes ( focus, material, somatic, verbal) Choose a creature within your reach and make a melee spell attack against it. Plane Shift Spell 7 Uncommon Conjuration Teleportation Spell Lists.Arcane | Divine | Elemental | Occult | Primal
![planeshift 53 planeshift 53](https://static.cardmarket.com/img/b7270f8912502cea84c9a5ac0baa44fc/items/1/PLS/3298.jpg)
If the creature fails the save, it is transported to a random location on the plane of existence you specify.
![planeshift 53 planeshift 53](https://static.tappedout.net/mtg-cards-2/mystery-booster-convention-edition/questing-phelddagrif/Questing_Phelddagrif.jpg)
Choose a creature within your reach and make a melee spell attack against it. You can use this spell to banish an unwilling creature to another plane. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion.Īlternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. Prices Report pricing error Average Deckbox Price 0.11 0.22 Min price of the total 79 cards for sale 0.05 Card Kingdom Price 0.15 0. Will is running design & writing, with a background in engineering (and +10 years of RPG game masterin’), while Seeb is a unity-veteran developer through-and-through, having worked at Resolution Games making VR games. Shriek of Dread - Planeshift, 53 - Deckbox Shriek of Dread - This is the only printing of this card. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. We are a two-person studio from Stockholm Sweden who loves RPG games. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
![planeshift 53 planeshift 53](http://static.tappedout.net/mtg-cards-2/planeshift/mogg-sentry/mogg-sentry-cropped.jpg)
Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)